Topic 3: Connectivism and online collaborative learning
How learners can learn collaboratively while taking an online course if
they are not in a classroom filled with classmates and they are physically
isolated interacting only through their computer? At first, it may seem like an
oxymoron but would it make more sense if the course was an online networked course?
Behaviorism,
cognitivism, and constructivism are three broad learning theories whose central
idea is that learning occurs inside a person. These theories tend to not
address learning processes that occur outside the person, such as learning that
is happening and supported by technology and learning in online networked
communities (1). In particular, constructivism's central idea is that learning
is constructed, since learners build new knowledge upon the foundation of
previous learning (2). Given the context of online learning, constructivism
seems to acknowledge the impact of technology on learning the most among those
three theories. Constructivism could be regarded as a sufficiently good
theoretical framework for online learning because it ensures that learning
happens among learners (3).
However,
learning does not simply happen within an individual, but within and across
networks.
Connectivism is a relatively new theory that is based on the
premise that knowledge exists within systems and is acquired by individuals who
interact collaboratively within activities related to that knowledge (1). The
theory approaches learning as a process that occurs within a constantly
changing learning environment, as technology is continuously evolving and
improving. What sets connectivism apart from theories like constructivism is
the approach that learning can reside outside the learner.
Online Collaborative Learning (OCL) is another
theory that focuses on the facilities of the Internet to provide learning
environments that foster collaboration and knowledge building (4). In OCL,
there are three phases of gaining knowledge in a group: idea generating; that
is the brainstorming phase, idea organizing; where ideas are analyzed compared
and categorized and intellectual convergence; the phase that intellectual
synthesis and consensus occurs. Collaborative group interactions and activities
facilitate active learning, shared knowledge, and promote social interaction
and a supportive online learning community (5).
Group
activities for online learning can range from informal discussions to highly
structured collaborative grouping activities such as project work, collaborative
problem solving, online peer assessments and feedback. However, to design an
online course that can stimulate collaboration in an intrinsic and meaningful way
can be challenging. In my experience, as a student and as a teacher, true
collaborative learning occurs when learners are encountered with a learning
situation where the only way to proceed further is to engage, open up, interact
and share; give and receive feedback from each other. Dialogue among learners is an important part in collaboration, too.
Overall, a
successful collaborative group activity should allow learners to feel a sense
of community and offer them an active role and responsibility. This can
lead to more motivation to engage further in other future collaborative
activities. Learners in well-designed online learning environments experience
meaningful learning, develop higher-order thinking, and begin to develop a
community where collaborative group activities are encouraged. The most
challenging role for a teacher is to design these environments in an
elegant and sophisticated way in order to stimulate the formulation of a learning community rather than creating activities that only offer superficial collaboration or not universal engagement among learners. Support, close communication and encouragement is also needed to be offered by the teacher in order support the learners in their journey in online
collaborative learning.
References:
- Siemens, G. Connectivism: A learning theory for the digital age. Retrieved from: http://www.itdl.org/Journal/Jan_05/article01.htm
- Phillips, D.C. (1995). The Good, the Bad, and the Ugly: The many faces of constructivism. Educational Researcher, 24(7), 5-12.
- Higley, M. (2018). Reasons why collaborative online learning activities are effective. https://elearningindustry.com/collaborative-online-learning-activities-reasons-effective
- Harasim, L. (2007). Assessing Online Collaborative Learning: A theory, methodology, and toolset. In: Flexible Learning in an Information Society, IGI Global
- Picciano, A. G. (2017). Theories and frameworks for online education: Seeking an integrated model. Online Learning, 21(3), 166-190.
Nice insights. I agree, the most challenging role for a teacher is to design the learning environment to urge students engagement. I think, the designing of collaborative activities should encourage the students to become active instead of being passive.
ReplyDeleteWhen reading your reflection on the role of the teacher I came to think about Gilly Salmon's e-tivities (https://www.gillysalmon.com/e-tivities.html) which builds upon the thinking you have so nicely summarised in your blog post. /Karin
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